|Goddess of Love, Beauty, and War|
|About Lady Freya||Prayers||Reference Guide||Articles|
A "Dungeons and Dragons" view of the Lady Freya, as though she was part of a role-playing game
Freya - Goddess of Love and Fertility
Home Plane: Asgard
Alignment: Neutral Good
Portfolio: Fertility, love, magic, vanity
Worshipers: Bards, sorcerers, wizards, lovers, husbands and wives, elves, gnomes, half-elves
Cleric Alignments: Chaotic Good, Lawful Good, Neutral Good
Domains: Air, Charm, Good, Magic
Favored Weapon: Longsword
Freya (fray-ah) is the deity of erotic and sensual love, adept at the practice of magic. Some myths say she taught the Vanir art of witchcraft to the Aesir. Freya is the daughter of Njord and the twin sister of Frey. She delights in romantic poetry and is considered the most magnanimous of the goddesses. Freya weeps tears of gold when her husband, Odur, goes on his journeys. She possesses the Necklace of the Brisings, sometimes called Brisingamen, a fantastically beautiful and priceless piece of jewelry crafted by the dwarves. She rides to battle in a chariot pulled by twin lions. Half those slain in battle, and all women so slain, come to Freya’s hall Sessrumnir.
Freya’s cults tend to be exuberant and passionate. Whatever they do, they do with full enthusiasm. Racially and culturally one of the most diverse Asgardian cults, they find beauty in magic and vice versa. Physical appearance is irrelevant to those seeking initiation. Instead, they must demonstrate the kind of ardor promoted by the cult.
Clergy and Temples
Freya’s clerics revere her role as a warrior deity. They actively practice the arts of war, including the arcane arts. Many of the clergy are sorcerers or wizards in addition to being priests.
Freya’s temples are lavishly decorated with the gold that is her gift to the world. The doors face the setting sun, since Odur returns to his wife at sunset. The temples contain heavily secured display areas where sumptuous jewelry rests as offerings to Freya. They also contain armories, arcane libraries, training areas, and arcane laboratories.
Visitors to Freya’s temples receive greetings from enthusiastic members of the community or the clergy. The warm welcome quickly dissipates without an offering of jewelry or an honest expression of the passion prized by their deity. Offerings of magical knowledge, items, or songs are accepted as warmly as jewelry.
Goddess Freya's Characteristics
Fighter 20/Sorcerer 20
Divine Rank: 15
Hit Dice: 20d8+160 (outsider) plus 20d10+160 (Ftr) plus 20d4+160 (Sor) (920 hp)
Initiative: +16 (+12 Dex, +4 Improved Initiative)
Speed: 60 ft., fly 200 ft. perfect
AC: 82 (+12 Dex, +28 natural, +15 divine, +17 deflection)
Attacks: +5 dancing spell storing longsword +69/+64/+59/+54 melee; or spell +63 melee touch or +67 ranged touch
Damage: +5 dancing spell storing longsword 1d8+19/17–20 or by spell
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Domain powers, salient divine abilities, spell-like abilities.
Special Qualities: Elf traits, divine immunities, DR 50/+4, fire resistance 35, understand, speak, and read all languages and speak directly to all beings within 15 miles, remote communication, godly realm, teleport without error at will, plane shift at will, familiar (cats), SR 47, divine aura (1,500 ft., DC 42).
Saves: Fort +55, Ref +59, Will +55.
Abilities: Str 27, Dex 34, Con 26, Int 27, Wis 27, Cha 44.
Skills: (Always receives a 20 on checks.)
Salient Divine Abilities:
Spell-Like Abilities: Freya uses these abilities as a 25th-level caster, except for good spells, which she uses as a 26th-level caster. The save DCs are 42 + spell level.
Sorcerer Spells Known (Levels 0–17; 6/11/10/10/10/10/9/9/ 9/9/3/3/3/3/2/2/2/2; base DC = 29 + spell level):
Possessions: Freya’s cloak of feathers allows flight (as the fly spell) at will with perfect maneuverability. It also allows Freya to transform into a falcon (use the statistics for a celestial eagle) at will.
Other Divine Powers
As an intermediate deity, Freya automatically receives a die result of 20 on any check. She treats a 1 on a saving throw or attack roll normally and not as an automatic failure. She is immortal.
Senses: Freya can see (using normal vision or low-light vision), hear, touch, and smell at a distance of fifteen miles. As a standard action, she can perceive anything within fifteen miles of her worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to ten locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 15 hours.
Portfolio Sense: Freya senses anything that involves romance and romantic passion and when anyone creates an object of more than 10,000 gp value the instant it happens and fifteen weeks into the past.
Automatic Actions: Freya can use Appraise, Knowledge (arcana), or Spellcraft as a free action if the DC for the task is 25 or lower. She can perform up to ten such free actions each round.
Create Magic Items: Freya can create any magic weapon, magic armor, or wondrous item usable by fighters, sorcerers, or wizards, as long as the item’s market price does not exceed 200,000 gp.